Core Rulebook | Spells | Silence

Silence

School: illusion [glamer] ()
Domain:
Level: Antipaladin: 2; Bard: 2; Cleric: 2; Inquisitor: 2; Oracle: 2; Skald: 2; Warpriest: 2
Components: V, S
Casting time: 1 round
Range: long (400 ft. + 40 ft./level)
Duration: 1 round/level (D)
Saving Throws: Will negates; see text or none (object)
Spell Resistance: yes; see text or no (object)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space

Description: Negates sound in 20-ft. radius.

Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.